Sometimes I forget to reply to posts.

Originally Posted by vivalafai
Everything I have written is for 100% solo in mind. As it stands, this first Act with a party of 4 is a complete steamroll. I think a monkey could randomly roll all 4 characters and you'd still beat the Act. I can't say anything about the rest of the game because it's not there.


It is an alpha, difficulty is going to go up and down. Also only normal difficulty is available. However, in the end, the game is likely to be balanced around being challenging for a party of 4 characters. Given that there is no level or encounter scaling, finding a difficulty level which is challenging for 1 characters and still challenging for 4 characters is likely to be nearly impossible.

Exploiting of mechanics for solo runs might be the only way to do the game solo. Of course the One Man Army Talent is not available right now.



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Well, given that basic attacks cost 2 AP, Sneak costs 1 AP, you get 4 AP per turn and moving will cost you 1 AP or more to reach an enemy, That means a Rogue would need to start 5 or so meters nearby an enemy, outside of any sight lines, the enemy can not move and MAYBE the Rogue can move to just outside of the circle with 1 AP, Sneak with 1 AP, move into the circle with 0 AP (assuming there's a free fraction of a move left), and attack once, after which they are out of AP and will take a beating.


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There is a difference between "not being able to enter sneak" and "breaking sneak".


I am aware of that. Moving costs AP, and so you would need to be within a specific range of the enemy to afford the AP cost, given that you start with a fixed 4 AP.

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If you ARE a rogue, then at the very least you have Cloak and Dagger. That's 1AP to go anywhere. What's the problem? 2AP to attack 1AP to flee 1AP to sneak. In this case you can flee so far that if the AI looks for you chances are if you chose correctly you'll be able to stay in sneak.


I haven't checked in this patch, but I think that Cloak and Dagger has a cooldown longer than 1 turn. I am quite sure that enemies will take more than one backstab each to kill.

I have a Rogue in my party and I will test for the possibilities of running away and sneaking, and seeing how that affects damage output.



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I'm not sure if your conclusion is correct. What I tried to illustrate is that if even in the WORST case where I am the least roguelike thing imaginable I can STILL sneak out then there's something wrong with that mechanic.


I ignored your example for being a hypothetical based on a lot of assumptions.


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Here is a new idea, tell me what you think:

Cooldowns don't tick while in sneak/invis.

This way, boring (smart) people cannot exploit (use basic game mechanics that are there at your disposal) this mechanic.


I said elsewhere, but for the record in this thread, that will also punish players who are playing legitimately, not only those trying to cheese and exploit the game. For that reason, I dislike the idea.