TBH this "out of nothing" HP restoration is also off. But it should be possible for the AI to counter it, for example to use heal spells on allies in the meantime.
Also it otherwise creates an imbalance between damaging and killing. As dead npcs stay dead, as already said. Not to mention the consistency of it...
So instead of the ooc game function I'd make it an AI feature and design entities accordingly.

Also, imho, the flee mechanic should be removed entirely and instead maybe the auto combat exit distance somewhat reduced. So you would actually have to REALLY flee if you want to do so, not just smashing a button...
Add in a better search routine (or one at all) for enemies and sneaking/invis would be quite a bit less op.

Last edited by Seelenernter; 05/04/17 10:03 AM.

Think for yourself! Or others will do it...