Totems double-dipping on surfaces is cool may be a bit much, though I think they maybe already do something like cursed-fire totems. Not sure how that works.

I find the 3 AP incarnate cost pretty hefty for a fairly lackluster summon, though I haven't played with it too much. Probably could spawn with a small amount of magical armor.

Reversing surface skill is a cool idea, though I don't want to make it so summoning needs virtually no synergy with other ability trees to get the surfaces it wants. Could be fun enough to be worth adding though. Don't think it needs to be 3 AP, but probably a 3-4 turn cooldown.

I don't think the infusions need to be merged. Maybe a separate skill that grants a completely random skill (within reason) and/or buff to the incarnate would be neato.

Totem Protection could be a versatile cc/protection tool that locks a character into a circle of totems (maybe Totem Prison would be a better name). Should make them destroyable, but good health. Probably could ground the character as well so it can't just teleport out.

Total Mayhem sounds fun, only it could allow for a lot of pre-combat set up abuse. Good concept nontheless.