Originally Posted by Baardvark
What a Rush isn't great, but it doesn't need to get bumped up to less than 30% physical armor for +1 AP. Even like, less than 50% health for +1 AP would make it much more usable. It's not like every single time you have no armor you get instantly CC'd. Plus you could potentially have less than 50% health but still have armor with fortify and magic shell and shield recovery.

Ultimately there needs to be a fundamental change to base health and the CC system to make it a little less worthless once armor is gone though, instead of balancing around health being not very useful.


I have no idea what kind of AI you are playing against but I "literally" get CC'd the seconds either of my armors drops. Unfortunately like 50% of the skills in this game just happen to have some sort of CC built into them.

It really is kind of an awkward system that needs some reworking. They really need to just give every skill a % chance of success and just double it when armor is gone or something of the sort.

For instance battle stomp would have a base chance of knocking someone down of like 33% with armor and without armor that number jumps to 66%. That's what I would try anyway. I don't think CC should ever be 100% with the exception of a few select abilities.

Last edited by Meppy; 05/04/17 06:15 PM.