Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Joined: Feb 2017
enthusiast
OP Offline
enthusiast
Joined: Feb 2017
As a talent it is just plain atm. The old comeback kid + what a rush combo does still exist but its garbage now that disables are more potent. You are more likely to be disabled now before you can fully make use of it.
My idea is to tie the 2 abilities into physical armor

What a rush:
no requiremnts
At 30% physical armor gain 1 turn and additional AP

Comeback kid:
no requirements
When all your physical armor is broken regain 15% of it

I fear this may completely destory perseverance's chance for usefulness but it is a step up from the current skill


Rogues are the best
Joined: Aug 2014
old hand
Offline
old hand
Joined: Aug 2014
What a Rush isn't great, but it doesn't need to get bumped up to less than 30% physical armor for +1 AP. Even like, less than 50% health for +1 AP would make it much more usable. It's not like every single time you have no armor you get instantly CC'd. Plus you could potentially have less than 50% health but still have armor with fortify and magic shell and shield recovery.

Ultimately there needs to be a fundamental change to base health and the CC system to make it a little less worthless once armor is gone though, instead of balancing around health being not very useful.

Joined: Apr 2017
M
stranger
Offline
stranger
M
Joined: Apr 2017
Originally Posted by Baardvark
What a Rush isn't great, but it doesn't need to get bumped up to less than 30% physical armor for +1 AP. Even like, less than 50% health for +1 AP would make it much more usable. It's not like every single time you have no armor you get instantly CC'd. Plus you could potentially have less than 50% health but still have armor with fortify and magic shell and shield recovery.

Ultimately there needs to be a fundamental change to base health and the CC system to make it a little less worthless once armor is gone though, instead of balancing around health being not very useful.


I have no idea what kind of AI you are playing against but I "literally" get CC'd the seconds either of my armors drops. Unfortunately like 50% of the skills in this game just happen to have some sort of CC built into them.

It really is kind of an awkward system that needs some reworking. They really need to just give every skill a % chance of success and just double it when armor is gone or something of the sort.

For instance battle stomp would have a base chance of knocking someone down of like 33% with armor and without armor that number jumps to 66%. That's what I would try anyway. I don't think CC should ever be 100% with the exception of a few select abilities.

Last edited by Meppy; 05/04/17 06:15 PM.
Joined: Jan 2009
veteran
Offline
veteran
Joined: Jan 2009
Originally Posted by Meppy

I have no idea what kind of AI you are playing against but I "literally" get CC'd the seconds either of my armors drops. Unfortunately like 50% of the skills in this game just happen to have some sort of CC built into them.

It really is kind of an awkward system that needs some reworking. They really need to just give every skill a % chance of success and just double it when armor is gone or something of the sort.

For instance battle stomp would have a base chance of knocking someone down of like 33% with armor and without armor that number jumps to 66%. That's what I would try anyway. I don't think CC should ever be 100% with the exception of a few select abilities.


I'm not sure that idea is all the way to a solution, but it does seem like a relatively simple and compelling to avoid the all-or-nothing issue of having no armor while still making having armor remaining important.

I think this possibility might bear exploring.

Joined: Aug 2014
old hand
Offline
old hand
Joined: Aug 2014
Originally Posted by Stabbey
Originally Posted by Meppy

I have no idea what kind of AI you are playing against but I "literally" get CC'd the seconds either of my armors drops. Unfortunately like 50% of the skills in this game just happen to have some sort of CC built into them.

It really is kind of an awkward system that needs some reworking. They really need to just give every skill a % chance of success and just double it when armor is gone or something of the sort.

For instance battle stomp would have a base chance of knocking someone down of like 33% with armor and without armor that number jumps to 66%. That's what I would try anyway. I don't think CC should ever be 100% with the exception of a few select abilities.


I'm not sure that idea is all the way to a solution, but it does seem like a relatively simple and compelling to avoid the all-or-nothing issue of having no armor while still making having armor remaining important.

I think this possibility might bear exploring.


I'm still not a fan of bringing randomness on full on disables back. Makes battles feel way too dependent on RNG. I'm honestly curious how the game would play with no or very rare hard CC whatsoever. Not going to happen in the official game, but I'm considering how hard it would be to mod in. Would involve stuff like giving everyone immunity to CC like stunned, and then replacing the existing skill effects with a new effect like "Shocked." Obviously this would completely break existing balance, so lots of numbers would need tweaking, but possibly if both enemies and PCs didn't have to deal with hard CC, the game would play a lot differently and hopefully in a more fun way.

Hopefully I won't have to go that extreme of a route, but it's a possibility if not much changes with the armor system. And sorry bullethouse for the thread derail.

Last edited by Baardvark; 05/04/17 08:12 PM.
Joined: Jan 2009
veteran
Offline
veteran
Joined: Jan 2009
Originally Posted by Baardvark
I'm still not a fan of bringing randomness on full on disables back. Makes battles feel way too dependent on RNG. I'm honestly curious how the game would play with no or very rare hard CC whatsoever. Not going to happen in the official game, but I'm considering how hard it would be to mod in. Would involve stuff like giving everyone immunity to CC like stunned, and then replacing the existing skill effects with a new effect like "Shocked." Obviously this would completely break existing balance, so lots of numbers would need tweaking, but possibly if both enemies and PCs didn't have to deal with hard CC, the game would play a lot differently and hopefully in a more fun way.

Hopefully I won't have to go that extreme of a route, but it's a possibility if not much changes with the armor system. And sorry bullethouse for the thread derail.


I suppose... well I guess we'll see what Larian comes up with. The two-stage system for Hard CC I heard someone suggest a while ago was also good. I think that one was that the basic statuses are never hard CC, but a second application of it IS.

Joined: Feb 2017
enthusiast
OP Offline
enthusiast
Joined: Feb 2017
if i had to vote between the two i'd prefer the latter i can think up a furthering of that system aswell.

first use of CC applies a lesser effect e.g. chilled to frozen that increases damage of that type
second use of CC applies the normal effect
third use of CC increases the damage of that type and increases duration of said CC for 1 turn

I don't think any of these should apply to physical damage as its in a good spot but magic damage is going to have a hard time staying relevant thanks to resitsances

Epic encounters' system was nice but all the % made it feel underwhelming with the new armor system with guarantees of effects applying it could be a whole lot more fun.
p.s. i'll consider making a full list of status effects if im in the mood

Last edited by Bullethose; 06/04/17 03:07 AM.

Rogues are the best
Joined: Oct 2016
Location: Germany
veteran
Offline
veteran
Joined: Oct 2016
Location: Germany
DOS1 used two-stage-system kind of. Some spells applied the hard cc directly, other only the lower stage, and getting that twice applied the hard effect aswell, if I remember correctly. (Warm -> Burning, Chilled -> Frozen)


Moderated by  gbnf 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5