I have no idea what kind of AI you are playing against but I "literally" get CC'd the seconds either of my armors drops. Unfortunately like 50% of the skills in this game just happen to have some sort of CC built into them.
It really is kind of an awkward system that needs some reworking. They really need to just give every skill a % chance of success and just double it when armor is gone or something of the sort.
For instance battle stomp would have a base chance of knocking someone down of like 33% with armor and without armor that number jumps to 66%. That's what I would try anyway. I don't think CC should ever be 100% with the exception of a few select abilities.
I'm not sure that idea is all the way to a solution, but it does seem like a relatively simple and compelling to avoid the all-or-nothing issue of having no armor while still making having armor remaining important.
I think this possibility might bear exploring.
I'm still not a fan of bringing randomness on full on disables back. Makes battles feel way too dependent on RNG. I'm honestly curious how the game would play with no or very rare hard CC whatsoever. Not going to happen in the official game, but I'm considering how hard it would be to mod in. Would involve stuff like giving everyone immunity to CC like stunned, and then replacing the existing skill effects with a new effect like "Shocked." Obviously this would completely break existing balance, so lots of numbers would need tweaking, but possibly if both enemies and PCs didn't have to deal with hard CC, the game would play a lot differently and hopefully in a more fun way.
Hopefully I won't have to go that extreme of a route, but it's a possibility if not much changes with the armor system. And sorry bullethouse for the thread derail.