I'm still not a fan of bringing randomness on full on disables back. Makes battles feel way too dependent on RNG. I'm honestly curious how the game would play with no or very rare hard CC whatsoever. Not going to happen in the official game, but I'm considering how hard it would be to mod in. Would involve stuff like giving everyone immunity to CC like stunned, and then replacing the existing skill effects with a new effect like "Shocked." Obviously this would completely break existing balance, so lots of numbers would need tweaking, but possibly if both enemies and PCs didn't have to deal with hard CC, the game would play a lot differently and hopefully in a more fun way.
Hopefully I won't have to go that extreme of a route, but it's a possibility if not much changes with the armor system. And sorry bullethouse for the thread derail.
I suppose... well I guess we'll see what Larian comes up with. The two-stage system for Hard CC I heard someone suggest a while ago was also good. I think that one was that the basic statuses are
never hard CC, but a second application of it IS.