Got around to playing the latest patch, and along the lines of Stabbey, totems feel decent if you position them right. They deal more damage than my regular attacks, and it only takes a couple of them to whittle just enough armor off of enemies to get CC on them. At least, up to level 4 (mostly taking on fights a level underleveled, as well).
I don't even find it necessary to spawn them in elements most of the time. So I personally do use the dimensional bolt as an attack most of the time, but I'm careful about what potential elemental reactions could happen. If there's a chance to explode or stun my team, then I tend not to risk it. But if the enemy is in the open, the chance for oil alone for the slow makes it a decent enough attack (I seem to find oil more common than other elements, but maybe that's just random).
Polymorph feels alright, but I really gotta say I dislike how there's just 4 skills to play with at the beginning for each skill tree. Makes it a bit slow going for any sort of pure class. That should change as more skills are released, I hope. Should be at least 6 starter skills for each tree.
Unrelated, but man the economy is whack compared to what it was before. Just weird how barrels have a 100 gold sitting in them randomly. Also, I'm really not a fan of the new skillbook icons. They look like worse quality, even if they maybe fit the aesthetic slightly better.
Last edited by Baardvark; 06/04/17 03:26 AM.