I really enjoyed reading through this, so thanks for sharing your experience here. I started solo run to test the summoner and poly skills, but took a very different approach, mainly investing 3 points into poly to put the extra attribute points into memory (also rolled Mnemonic and All Skilled Up), and so far putting 1 point into scoundrel, warrior, hydro, necro and summonner. My idea was to have access to as much CC and healing as possible, while being able to dish out heavy amounts of both physical and magical damage, using a shield/wand or shield/sword depending on the situation. Even without extra points in summoner and without using infusions, the physical damage from the wood totems and regular incarnate plus the AOE from the warrior skills guarantees multiple CCd enemies on the first or second turn. Now that the saving throw for Decaying Touch is Physical, this means I can nuke one target with Restoration and that's just 2AP. The remaining enemies that can attack usually waste their AP on the summons, and usually the incarnate survives. I actually haven't used any of the infusions, so the only other summoning skill I use is Dimensional Bolt just for the magic damage. Usually I'll always manage to keep up at least 1 totem, but I seldom cast a new incarnate after the first one dies simply because there is a more direct option. As the enemy pack dwindles, I'll have up to 3 totems and at that point the battle has long been won.
Last edited by vivalafai; 06/04/17 05:25 AM.