This is really interesting but why would you show percentages if they change depending on strength/finesse and what kind of weapon they use...
Is 70% a base percentage so if you have higher finesse that increases (by how is much is the complicated part).
Also, does higher strength mean that the chest can be broken quicker but with a higher chance to break the objects.
And does a one handed weapon have a higher chance to break itself by lower chance for breaking the object?
I'm being really specific sorry :D, I'm just quite interested and how each stat affects each other cause this could add incentive to increase something like finesse with a strength based character or something.