Originally Posted by Stabbey
Was anyone talking about cooldown? No. They were saying that the MEMORY requirements were the steep part.

Why would I use a 7 Memory Tier 7 skill, when I could spend that 7 Memory on two skills which use 2 Memory (Tier 2) and a third which uses 3 Memory (Tier 3) and have more flexibility?
Sounds like you start to thing about build. I mean different build.

Is it better to have a versatile build of ten 1 memory weak skills vs 2 powerfull skills per 4 slots ?
Sounds like a lot of thing to play with istn it?
Get noticed importance of cooldowns. Maby you start to talk about them by yourself :-]

When I proposed Idea of memory slots on this forum years ago, that was one of my dreams to play with. A hero who has 2 super powerfull skills and basic attack. Then anotherone who has a lot of usefull skills.... .

Originally Posted by error3
in my most recent run my level 8 character has 16 memory slots, 4 skills from gear, and 1 racial active. That's 21 abilities I can use (not to mention an unspeakable number of consumables), and I never spent a point into Memory. Since the amount of action points generated per turn doesn't increase, there is a saturation point where you have enough skills to keep you busy and additional Memory isn't very useful.
Hmmm, smart one are you padawan. :-]

Last edited by gGeo; 07/04/17 02:10 AM.