I'll leave overcharge for now and lets try and sort this totem thing out;
If I'm understanding this right, you want the totems to be able to see only see a certain area in front of them (like a turret that can't move its head) and whenever someone goes through that path the turret will immediately attack. They will still appear in the bar where you can see whoever is attacking next (whatever it's called) but if someone who isn't already in the turret's sight moves into the turret's sight, a sort of "Attack of Opportunity" will activate.
This sounds really cool I have to admit, It means that they can be avoided and not so op anymore and also will make the incarnates more meaningful. The area the turrets (that's what I'll call them now) see can either be a small circle around their body so they have to be in the middle of the action a lot more (bigger chance of being destroyed) or a cone in front of them so they'll attack anyone who passes in front of them but probably won't attack as often. You see this circle or cone whenever putting a new turret down. Also if an enemy moved into the sight of a turret one turn (so it gets attacked) and stays there the next turn, the turret will still attack it.
The turrets can attack a max of 3 times, including the sort of attack of opportunities, they last 5 turns and have a cooldown of 1 turn. Finally the amount of turrets increase with every 2 points put into summoning. starting with a base of 2.
e.g. Summoning level 1 = 2 turrets ; Summoning level 2 = 3 turrets ; Summoning level 4 = 4 turrets
Summoning level 6 = 5 turrets
At the moment incarnates won't have a limit but will also be much more viable with these slightly nerfed turrets.
Last edited by Seymour; 07/04/17 09:44 AM.