Larian Banner: Baldur's Gate Patch 9
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Joined: Apr 2017
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Zudegia Offline OP
stranger
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stranger
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Joined: Apr 2017
Hey there,

I've been playing all the original sins for over 200 hours on co-op with my brother and we've noticed one small but very important change that's necessary: Objects that are unbreakable can be abused to build walls.

For example: Take some candle/chairs and put them so that the enemies can't reach you. The enemies won't do anything and you're free to shoot from behind walls.

There is an easy fix to this: Make every unbreakable thing in the game unmovable. Things like candles, chairs etc. that aren't important can be moved but they also have health.

I know there's always the possibility of just not abusing this but why not fix it when it's easy :) Thanks for the awesome games

Joined: Mar 2017
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apprentice
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Joined: Mar 2017
It's not even unbreakable objects, the AI doesn't seem to understand the concept of breakable objects.

SPOILER



For example the Frogs in the mines, you can lure them back to the main living area, but a crate in the way, and they will get really confused. Eventually they might teleport over them, or surface fire with burn the box enough, but NPC pathing doesn't consider objects to be moveable or breakable.


Moderated by  gbnf 

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