Pretty much yes, but I wouldn't restrict the angle, full 360° should be ok. Especially as there is no mechanic right now that allows making an entity face in a specific direction when summoned.

The general difference of this change would be that it makes totems reactive instead of active like the "incarnate"/elementals.

If then there is a way added, like described for example, to have more "normal" summons, a summoner could finally REALLY decide what to do, and not forced to do always the same. Because after summoning the "incarnate" there is prettymuch nothing else to do but spam totems right now... Not really a decision... feels too much like gap filling instead of a notable decision.

It would, for balancing reasons, even be possible to think about making totems and other summons share the same pool of creature max amount.
The definate amount is hard to determine, as there is no info on further content. I also wouldn't bind the numbers to the summoning level, because that squares the progression, as the damage already scales with it. (few totems with low damage <-> many totems with high damage) That makes balancing quite a bit harder.

Last edited by Seelenernter; 08/04/17 09:43 AM.

Think for yourself! Or others will do it...