I have a hard time with this seeing as how I feel stealth and invisibility already are making "rogue" characters too powerful. On the other hand I certainly understand what you are saying. All around it feels like talents are too few and far between (especially when 2/3 are garbage tier that no one is going to pick up).
I'm hoping that a LOT is changed in the actual game ( Like why the hell is one man army still at level 8?) and that alpha is set up much differently. A lot of builds could potentially be extremely over powered (reflect damage/necromancy builds for starters) when the level cap is raised above 7/8.