I was one of many who argued for better Ai in the first game, and i appreciate all they`ve done in that regard.
But, if there is no variance in it, then the value of a better Ai is more or less lost.
None of this means that i think Larian devs dont know this or that they wont do it, but i figured it cannot hurt to put it out there.
Better bosses Ai is similarly naturally expected and they will too look more impressive if there is a difference that the players can notice.
A lot of player experience in this regard is dependent on and can be hidden behind other enemy stats, since higher level enemies with better gear, stats and more spells to dish seem harder even if they dont have some large difference in Ai behavior.
Thats why i think any larger difference in Ai should be kept as a difference between specific enemy types.
- this will also reduce the work needed.
And then slightly adjusted and tweaked between specific encounters as it will be done naturally during development, in addition to the levels, equipment and other stats.
Again, one of the more obvious Ai abilities every player would be able to easily notice is how different enemies deal with elemental surfaces, which are the biggest feature of the OS combat.
Focusing more on this specific part of Ai would also allow the some enemies remain relatively "not dumb" about other things in combat. As necessary depending on the narrative and specific encounters.