Goading presence: When enemies are within 8m of you at then end of their turn they will attack you on their next turn

Heavy strike: Increase AP cost of attack by 1 but gain 30% damage

Two's a team:When fighting with only two character gain a 25% health bonus or 25% damage bonus

Ambushers: When you or one of your allies gets the first strike gain 5 initiative

Pain is power: Take 25% extra damage but gain 2% extra damage per 5% of vitality lost


Last edited by Bullethose; 08/04/17 11:22 PM.

Rogues are the best