Originally Posted by Meppy
I have a hard time with this seeing as how I feel stealth and invisibility already are making "rogue" characters too powerful. On the other hand I certainly understand what you are saying. All around it feels like talents are too few and far between (especially when 2/3 are garbage tier that no one is going to pick up).

I'm hoping that a LOT is changed in the actual game ( Like why the hell is one man army still at level 8?) and that alpha is set up much differently. A lot of builds could potentially be extremely over powered (reflect damage/necromancy builds for starters) when the level cap is raised above 7/8.


I don't really see how the presence of the Back-Stabber Talent makes a difference for that complaint or how removing it would make the thing you're complaining about any worse.


Originally Posted by Seymour
At the moment the talents are not very good so I really don't mind having to put one talent point in backstabbing since there is not much else I want anyway.


The Pawn, Parry Master, Duck Duck Goose, maybe Slingshot, even What a Rush. Possibly Leech and Hothead depending on your build.

I agree that Talents are in drastically need of some love from Larian, but I don't think that "Lots of Talents suck" is a reason to keep Back-Stabber in, but instead a reason to have more Talents which do NOT suck.


Originally Posted by Kalrakh
If you only increase the damage of daggers, backstabbing would get far to strong?

It is logical, that a knife can't hurt as much as sword, but it is also logical that a sword is worse for backstabbing.


I believe he was suggesting to remove the Back-stabber Talent and then to EITHER add that effect to the weapons OR to increase the dagger damage, not both.