Ok... I guess I should make this comparison.

Far Out Man is IMO the best magic skill, while the "ability to critically hit" can also be argued to be the best now (Inspite people saying it is useless -_-)

Yet you do not need Far Out Man or the critical hit spell ability to make magic not bad. They do perfectly fine without it.

You need backstabber to make daggers (and thus Scoudrels by extension) not bad.

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Mind you I am not against Talents that represent leaps in power... that essentially become midpoint or endpoint "Must haves" given the nature of the game.

Yet those are prizes. You GET to have those talents. Even if they aren't optional in some respects.

You HAVE to take backstabber :P

Last edited by Neonivek; 09/04/17 01:41 AM.