Originally Posted by Bullethose
Goading presence: When enemies are within 8m of you at then end of their turn they will attack you on their next turn


That sounds more like it belongs as an activated Taunt skill than an always-on Talent. If all enemies within 8m are targeting you constantly, you'll probably get sick of dying.

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Heavy strike: Increase AP cost of attack by 1 but gain 30% damage


Attacks cost 2 AP. Increasing the AP cost by 50% for a damage increase of 30% is inefficient. It should be +50% damage.


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Pain is power: Take 25% extra damage but gain 2% extra damage per 5% of vitality lost


I'll run the numbers on that. You need to be under 35% health before your damage output is +25% to match the 25% extra damage you're taking. That's a bad place to be, it's basically one-shot range. So you're going to get off maybe one hit at +25% damage before dying.

That does not look like a worthwhile trade. You seem to really like Talents which are designed to kill you.