Yeah... i changed heavy strike to 30% my original idea was 50%.
I'll admit my favorite characters next to rogues are berserker type warriors whom trade health for damage so yeah i come up with trade-off talents. For that skill I was thinking about making something extreme where it reduces the damage you take as vitality increases but that would too powerful so i dumped it.
To iterate my original idea it was something like After your one/both of your armor's are broken reduce incoming damage by 4% per 5% vit and gain 2% damage.