The tooltip for Battle Stomp doesn't always calculate the correct damage range.

In my game the tooltip is calculated at 46-55 physical damage, but when I use the ability only 39 damage is actually done.
This makes it much more difficult to know when the attack will break enemy armor and not waste the Knockdown.

The character in question is dual wielding the following weapons:
One-handed axe (mainhand); 11-12 physical and 2-3 earth
One-handed sword (offhand); 9-12 physical and 3-4 air
21 points in Str and 4 points in Dual Wielding.

Since the damage is converted to Physical, any resistances shouldn't reduce it. I think this discrepancy is a bug.

Last edited by error3; 09/04/17 04:34 AM.