The durability mechanics added nothing but tedium to Divinity:OS. Simply remove it or make it optional or at most a single click of a button so i wont have to go through repetitive inventory management for a pointless mechanic. Divinity:OS floods you with items, so every bit of reduction of inventory management is an improvement in my opinion. Larian realized this apparently themselves, since they reorganized crafting into menus later on, which was quite an improvement.

All those hypothetical ways to make the system better are way too contrived to be practical and contain other downsides so far. I agree that there should be a downside to bashing objects but the current durability mechanism is not the way to go in my opinion.