Personally I'd rather have the current system than have RNG back. What's the fun if you can just permalock CC every enemy from the very beginning. Imagine having 4 party members all with at least 4 CC spells each. How is that more fun?

I saw somewhere a really good idea that for example if an enemy has magic armor and you use shocking touch, they are not shocked but then with a second application of stun with a diff skill will increase the probability or something like that. That still includes RNG though.

A good alternative might be the following:

Consecutive applications give a damage bonus up to a maximum cap(thus speeding up the process of grinding down the armor).

So for example, if I use 3 air attacks in a row, each successive attack does 5-10% more damage, but after the 3rd attack the dmg bonus is capped. This might be a fair compromise. Thoughts?



Last edited by vivalafai; 09/04/17 11:10 PM.