Hello everyone,
First of all I'd like to congratulate Larian Studios for all the great work they've done so far on D:OS 2. I've been a big fan of D:OSEE and frankly, I am in love with D:OS 2, everything is smoother and better already ; loving it to a point that I have already more than 50 hours on it, which is a lot to me for an early access game.
Now, there's billions of things I would like to discuss regarding bugs, balance of classes and so on, but from what I've seen, many people already mentioned them and I am pretty sure the devs are aware of those, but I won't ; no what I would like to discuss here is the potential of a new class, revolving around the Monk style that many old and less old RPGs have had.
So I noticed that before a recent patch, Silent Monks were fighting bare handed, giving them the ability to attack by streaks of 3 hits. I also noticed that the Meat Golems from Niles the Knife fight behaved the same as the Silent Monks : unarmed and yet it seemed deadly. Not to forget the ability that you unlock by holding only one 1 Handed weapon, Sucker Punch.
Here is what I am wondering, is this some kind of hint of abilities to come or some sort of place holder for future animations ? (nb : the silent monks now wear spears). No matter what it is right now, I figured it would be an amazing addition to the classes of D:OS 2.
Why ? Well simply because there is two basic melee classes in D:OS 2, Scoundrel and Warfare, which are so good that you can't go around it to perform a nice melee character build. What Monk could bring that those two cannot is : 1. Versatility in the overall game ; 2. A melee class that better fits hybrid caster builds ; 3. Statisfy the RPGs standards and all the unarmed fighters fans. Because let's face it, no Warfare oriented build benefits from using magic schools, many take 1 Hydrosophist for the Magic Armor and 1 Geomancer for the Fortity and the oil debuffs, but that's about it. Polymorph is a nice attempt at giving casters more grounds, utility and sustain into the battle, I really like it, but it gives no melee damage abilities but Tentacle Lash, which requires Strength.
So here is the idea, wether it's been already imagined by the Larian Team or not, to add the Monk class, a support melee dps, that could almost challenge Scoundrel and Warfare dps wise (almost), that would benefit hybrid builds more. I can't help but to imagine an Hydrosophist Monk, wise and calm as water, protecting his team with buffs and age-old rituals before unleashing a hail of kicks or palm hits to his foes.
Thanks for reading and do not forget to tell me what you guys think about it all !