That would improve game like a charm. I hope Larians are not tooo stuborn to accept that.
On top of yours, I would like to see a cumulative soft cc to get to hard cc.

First stage >>> Soft cc
does minor issues. Often it makes target more sensitive to fallowing attack.
Second stage >>> Soft cc with serious effect
has serious effects like limiting AP, reducing chance to hit or cast (introduce spell fizzle here)
Third stage >>> Hard CC
is Hard cc as we already know.

Knockdown
stage 1 Off balance - Soft cc
stage 2 Sunned - Soft cc with serious effect
stage 3 Pinned - Hard CC

Ice
stage 1 Cold
stage 2 Freeze
stage 3 Deep freeze

Fire
stage 1 Warm
stage 2 Sparking
stage 3 Flaming - cant use skills, consumables or attack. Only one semi-random movement action is available per turn. Player choose destination but its slightly changed. e.g. when on flame the person screams and erratic runs. It is possible to run into water but it might miss.

Petrification
stage 1 Stone skin - add physical armor, reduces movement a bit
stage 2 Golem - cant use skills, regen physical armor, further reduces movement, removes fire
stage 3 Stoned - hard cc- long time like 10 turns, removes poison, regenerate phys and magic armor, stoned character counts as item for weapon durability
// get noticed that petrification is rather a buff in first stage. That is unusual progress. Group of dwarfs can nicely play use their skill to defend self or cc opponent. Skill can be cast on self or friendly target thru magic armor.
// It is also often when group of dwarfs going from pub that someone is totally stoned. laugh

Stages rules :
Any regular attack or a skill with effect can add only one stage, The First stage. Apply another basic soft cc of same type then it changes the status effect to the higher stage.
Source magic is special. Source magic can add 2 stages by AOE or multi target attack. Most devastating effect is 3 stages at once for single target. e.g. Only source powered single target attack can make one shot hard cc. That is the power of source magic.


That way hard cc is still in game, however serious effort need to be done to achieve cc chain of death.

Last edited by gGeo; 10/04/17 06:02 PM.