Originally Posted by Hiver
Originally Posted by Baardvark
Thanks for the feedback gGeo and Hiver!

Thanks for modding work man.
I kinda missed the train with the first one so i fell behind but i know it takes a lot of time and effort.


Yup it takes some time to learn and there's plenty of quirks, but it's a fairly adaptable and not THAT difficult to get into. I'll probably release an intro guide to the stat modding and basic character scripting fairly early on if Larian doesn't do that first.

Haven't started working on this idea yet except little tests, mostly with the old game. Just concepts. After all, who knows what will change.

I'll keep the rest of your feedback in mind. Chilled does slow down characters some I think. Feared is pretty limited right now. Not even sure if players can cause fear except with terror grenades. Running away can be not so bad sometimes, but you still lose your turn, and the rest of the characters can often get focused down while that character flees and then has to run back into position.

I was considering a fear that debuffs you to relative to the character that feared you, but not sure how that would work. Would need to indicate a connection somehow. Plenty of room for additional status effects.

Would love a weaker version of charm by Larian. My little birds tell me there could be a status that... shall we say... encourages characters to attack the nearest target. A way to selectively prevent a character from attacking a particular character would be nice too, though not sure how that would work with AOE (maybe can't even place AOE attacks near that character).

I really don't know what I'd do about armor. I see your point that 1 armor being as good as 100 armor for resisting statuses is a bit strange. So maybe there could be some scaling down, where having 100% of your armor grants you 50-75% status resist, while 10% armor might grant you 15-25% status resist.

By resist, I mean like how willpower and bodybuilding worked before, only using a combination of factors to determine your ability to resist statuses. Unfortunately, willpower and bodybuilding may have been hardcoded, so I might have to build a whole system of status resistance. The nitty gritty of it is that I'd potentially have to do something like:

When you get X Status
Then calculate your resistance chance and roll the dice
If you succeed, then immediately remove status

I'm not sure if that would really work, since the effects might apply right before you resist it. So I'm nervous I might have to essentially replace every skill that applies a fake version of the status, that can be resisted, and if not resisted, than the real status is applied. Real time consuming and clunky.

There may be another way to this, but I don't know how. So Larian, some way to easily calculate a chance to resist statuses would be nice laugh

Quote
Applying many similar effects at once is not pretty.


Statuses can DEFINITELY get out of hand. Even in Epic Encounters (the mod in my signature), bosses can get stacked with 10+ statuses and it's redonkulous. So making some statuses incompatible, or perhaps somehow combine is a good idea. Like, what if you're both stunned and on fir, then it combines into electric fire, with the effects of both statuses. Or Decaying Touch + Diseased = Rotting, which does both things but also deals some damage.

Though I wouldn't say stunned and knockdown should be incompatible. They have different effects.

Even if I disagree with you guys, the discussion helps me come up with new ideas so that's good :P Thanks for that.