Also I just realised, having gotten further in the game, the first half is full of magisters while the second half is full of skeletons. Those are really the only enemies you will be fighting. I noticed that in the end, the behaviour of each enemy changes a lot depending the environment they're in, if there are a lot of high places, that sort of stuff.
Something they could add to make different enemies behave differently is simply how they behave to their environment, so a stupid enemy (ranged) wouldn't climb on the top of the tower where he can get bonus damage from OR
A stupid enemy won't get out of the way of a soldier when they have no more physical armour.

Something along these lines could work and maybe to balance it all, there are more stupid enemies in Explorer mode and slightly less of them in Classical and so on.

Last edited by Seymour; 11/04/17 09:08 AM.