Originally Posted by Baardvark
Though I wouldn't say stunned and knockdown should be incompatible. They have different effects.
I fought a long time ago, but its close. Once oponent is knocked down its also disoriented and slowed down e.g. stuned.
Make clear table of mutual exclusive and cumulative statuses might be important part of skill set creation. Make sure that no more than 8 statuses could be ever active at once. Positive and negative included.

Originally Posted by Baardvark
1 armor being as good as 100 armor for resisting statuses is a bit strange. So maybe there could be some scaling down, where having 100% of your armor grants you 50-75% status resist, while 10% armor might grant you 15-25% status resist.
Binary armor defence is sick. For some reason, Larian designer want to push it no matter what.
What about 50% to 100% armor you are 100% safe from effect.
From 1 to 50% of armor you have chance 1-100% it could go thru.

e.g. with full armor no efect
with half armor there is 1 % chance
with 1 point of armor there is 99% chance

Obviously, weak armor can safely hold just first attack.
Or frankly saying, armor safely insulate only when 50% intact and more. other wise its a chance.

Last edited by gGeo; 11/04/17 12:46 PM.