I enjoy finding ways to beat RPGs (I was part of Ultima VII development) but sometimes they are "too much". This is true for the teleport ring. It is great, I love it, but getting on the ridge behind the Deep Dweller and teleporting it up to my waiting party, while incredibly effective, should get nerfed. I used the same technique on the final battle, pulling up one enemy at a time to the raised platform on the left, after oiling the passage north of the door. Can I suggest that teleporting hostile enemies be defeated by MagicArmor > 0?

Last edited by Jeesty; 12/04/17 05:50 AM.