Firstly,I define all about magical armor as "magical" or use"M"as abbr;and "P" for physical ones.And I will talk about:
Why do I think M users or called "M camp" are weak and useless comparing to P users?
Of course,M users and P users are not enemies but co-operators in DOSEE,as P characters benefit a lot from M characters including dual-wand users,buff skill users,control skill users and damage magic users.And the question"Is M user powerful than P user?"is less important,because wand are powerful enough and magics are "monopolized" by intelligence-type characters to a degree.
Then let me use Q and A format:
Q(1)Why M camp is obviously weaker than P camp?
Please compare damage per ap:
P camp --- dual-dagger and dual-strength-based weapon
M camp --- staff and dual-wand
It's so obvious......
And there are troublesome M resistance but no P resistance.
Q(2)Why M camp and P camp are enemies each other?
Because of the armor system.As M camp is so weak,a"all P team"behaves not worse than a"P-M cooperationteam".
P camp can use all magic if they want,with a skill point cost and a skill book.(for example,'haste' or 'teleport')
Q(3)How M camp attack M armor?
Weapon attack(and weapon-based skills for staff user),of course.
Without the source skills,there are only 'fireball','hail strike','chloroform'(a rogue skill)and'shocking touch'able to obviously causing more damage per ap than using weapon.
Of course,pouring poison on fire is a good idea.
Q(4)How M camp attack Vitality?
Their is a fire magic 'spontaneous combustion' which deal large damage on burning ones.And only this is not in Q(3).All damage of time,including poison,fire,necrofire,are powerless.
(In v3.0.31or33,M camp had decay+heal...but not at now)
And let's see:what changed for M camp?
1.For summon school,let's talk about Incarnate:
3ap and 10turn is more powerful with casting before war.
Damege and two armors are a little low.
Whirlwind is useless and Range attack is normal,while Rush is a additional Knock-Out skill.
Initial skill is powerful with summon school buff and two skill buff.
However,
Earth incarnate(summoned on oil)is a P-user.
M-incarnates(summoned on elements) have a lower damage than P-ones.
Water incarnate's healing is useless.(Why not hail strike?)
Knock-Out is no use for a M-team.
2.For polymorph:
Tentacle is a P-skill.Of course,it's still a way for a melee to cause temporary range attack.
Chicken Claw is good,as frozen fears for fire and give 40% poison resistence.Stun,chicken and frozen,sounds good.
BullRush is completely a P-skill.
3.For necro:
Decaying touch changed from S camp to P camp.What a betrayer!(laugh)
It can turn healing into 1.75 bouns damage.For example,healing of range school can heal 30%*MaxHP,which turns into 30*1.75=52.5%.And heal skills from water magic school also behave well.
Obviously,it's far more powerful than 'spontaneous combustion' +burning,or poison on fire.
Come on Boss,let me heal you,don't be shy,just a little pain and then end......
Therefore,in V3.0.50&52,M camp lost their most powerful weapon vs Vitality,which is stealed by their enemy(=P camp).
In short,1 and 2 are just so so.However,3 is fatal.Betraying of 'decaying touch' is the Final Straw.
Conclusion:M camp is weak.M-user is useless."All magic-user team"lives hard. Poor fellows!
Last edited by HedroAero; 13/04/17 04:17 PM.