Hilariously we are hitting a sort of point where things are being balanced because of other things in existence.
For example... Flesh Sacrifice and Adrenaline.
Anyhow I know what issue they are having. The issue is that there is absolutely no reason not to get rage unless it is limited in some respect.
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Here is an alternate solution... that is a bit silly but hear me out.
Rage applies the turn AFTER you use it... AND puts you at the top of the initiative stack.
Still costs 2ap... but with that initiative boost all of a sudden it is seeming a bit better doesn't it?
Last edited by Neonivek; 15/04/17 07:27 AM.