The OP is wrong and it does not end on the same turn you use it. Rage does persist for the following turn, with a 0 turn duration, so you can have a full 6 AP to use attacking.
Yeah, "set Enraged for 1 turn(s)" meaning 2 turns of Enraged is very misleading.
I'd still rather it be altered to a % damage boost. Not necessarily a buff, but something to allow the skill's use to not clash with Crit Chance and Backstab.
I find the whole turn duration for several skills for misleading. I often am a bit confused whether a status will end this turn or next. I wish this could be a bit more clear somehow.
Since Rage DOES last essentially 2 turns (sort of 1.5 turns, really) as it did before (I was surprised they would add that nerf without noting that anyway), I think it's most certainly still very good if used intelligently. Error3 explains it perfectly. Basically converts 6 AP = 15 AP worth of damage. And indeed, that doesn't even capture how much Rage synergizes with AOE attacks.
Using Error3's setup of 250% crit multiplier, let's say you're using 6 AP to whirlwind, crippling blow, and bullrush (polymorph rush) three enemies each. That roughly triples the value of the damage bonus per AP. Is that, what, 6 AP equaling ~40 AP worth of damage non-rage standard attack damage? Perhaps that's a little exaggerated, but even 6 AP = 15 AP of damage is phenomenal, so any improvement to that ratio is incredible.
Obviously a 250% crit multiplier is very idealized (I think a 300% crit multiplier is possible if you max scoundrel and two-handed with +50% crit mult. weapon), but even achieving a 175% crit multiplier and using AOE attacks is very effective.
A single AP was hardly going to make the difference from the most damaging strategy in the game to balanced. The much more significant nerf was removing its use as a debuff on enemies. Even limiting the ability to pick up any skill with 1 point won't make that much of a difference. I daresay one could remove or greatly reduce the resist/dodge penalty and just make it a source skill. Or it needs a complete rework.