Originally Posted by Bullethose
another idea is to attach it to constitution to make it a late game must


I don't want "late game must" attributes. Also Constitution improving your hit chance just doesn't make much sense, particularly for ranged weapons. Wits increasing hit chance makes the most sense, and also gives partial investment in it more value. Some people think wits is already too good, but I think that's more a symptom of builds (mostly rage + AP hoarding ones) that let you wipe enemies in one turn, rather than going first naturally providing a particularly massive advantage.

Originally Posted by error3
I dislike accuracy/dodge as it exists now.

You can stack Finesse to gain ever-increasing amounts of dodge, but there is no stat to stack to get more-accurate attacks. This is going to have to get fixed if Larian doesn't want 100% dodge builds once a few more levels and higher quality gear is introduced.

I'd like to be able to invest a few stat points into more accurate attacks to remove any miss chance, it really throws off planning when you get unlucky. I wouldn't cry if missing was removed entirely, but it should at least be something a player can budget against.


I don't think we'll see 100% dodge builds, but definitely you could up to 50-60%+ dodge chance with 30+ points in dex, 10 points in DW, and +dodge chance gear. As long as hit chance counters that dodge chance, that's not absolutely ridiculous, but still very strong. Several statuses could reduce dodge chance as well. For example, anything that reduces move speed (crippled, chilled, slowed), probably could reduce dodge chance as well. This will help negate dodge builds for players a bit, as well as give them options against high dodge enemies.