If the Earth Damage ability did not have a passive boost to Earth Damage, that was also a problem. Alternatively, Larian could have ADDED poison damage as a type to wands and staves without simply deleting Earth damage.
I would like if they modified Geomancy to boost both Poison and Earth damage.
Geomancy is clearly about Earth, Poison, and Fortify. So why the heck are are the Earth abilities just left out? A high skill Geomancer will have wimpy Earth skills compared to their Poison ones.
And then there's Ice/Water which don't get damage boosts at all.
I think the passive Skill bonuses could use some work.