[quote=Baardvark] I don't know if they need to make a separate skill. Just make it so a raise zombie skill will raise an ash zombie/spirit if targeting an ash pile, or an ice zombie if targeting ice remains, etc. So it would still kind of have that elemental flavor that summoning has, but through the use of dead enemies, which would largely depend on the nature of your party. If you have a pyro, you'll get a lot more ash zombies, for example.
Each zombie can have different stats and abilities. Ash zombies would be extremely vulnerable to air probably (just blow them away), and maybe they could have a skill that would let them spray themselves at a group of enemies, destroying the summon but blinding the enemies. Stuff like that. [/quote]
And while that's all well and good, and would definitely work if they wanted to do less skills, with more versatility from those skills, I would honestly prefer to be able to have multiple summoned undead on the battlefield. 'Summon Zombie' as the only summon skill a Necromancer could get feels rather, lackluster in my opinion.
Maybe it's just my preference for an undead army, wanting to have skellingtons, zombies, wights, ghouls and ghosts, but if so much as one of those makes it in, and is useful throughout the game/doesn't get decimated by other class summons in every area, I might be fine with that.
I do, however, know there is a problem with only having one summon, and a relatively long cooldown on it. (Along with only being able to have one summon active, like D:OS had.) One of my characters in D:OS was my 'dark mage' kind of class, in that I was playing her almost like a Necromancer/blood mage, though there was only one summon I had at the time, and the other summon WC got was far better in all but AP cost, so I had also gave her some healing to try and keep everyone alive as much as possible. Aaaaand then I started to run into the problem of 'Welp, the thing I *just* summoned died before it could even get one turn in, and the rest of my summons are still on cooldown/don't exist yet. Back to slapping stuff with a wand and being a pocket healer for her.'
Wasn't that fun of an experience, so I just want these summons to be good, and for there to either be enough of them, or for them to not get insta-gibbed all the time.
(Like a raise dead ability, that targets an area, bringing back to life x amount of corpses to fight for you. If there aren't enough corpses in range, or any, then it creates an appropriate amount of skellingtons instead. Corpses that are too damaged come back as Revenants, and they are all scaled appropriately in power to the number that is summoned, the summoner's level, and the summoner's level in Necromancy.)
Also, sorry, I tend to ramble too much and type way too long of a post/reply.
Edit: Apparently I'm just as bad at forum posting/quoting as I am at making my point within a reasonable amount of time.
Last edited by cat59; 16/04/17 05:55 PM.