I have to agree with the impression that summoning isn't particularly dynamic right now. There's just not enough active skills. The summon buffs aren't very interesting.

I wonder if they should just make the incarnate stay around permanently. Right now it feels like a summoner has to waste a turn just to summon his incarnate, or tediously summon one before every combat and enter combat before too much time has passed. Maybe just dropping down the incarnate summon to 2 AP would make a big difference.

Either you could just summon a different one if you want a different type of summon, or there could be a new skill that for 1-2 AP infuses the summon with whatever element its standing on. Maybe the skills the summon starts with would be on a 1-2 turn CD, so it's not so easy to just cycle between fire/earth/water/blood for the different skills. Not sure if that'd be a huge deal anyway though.

There's definitely more active skills coming, but specifically I'd like to see skills like: swap positions with your summon or maybe totem (0 AP), give all statuses you have to your summon (positive and negative), Damage sharing, heal sharing.

Ways to convert all existing totems to one type, ways to target totems to attack someone, totem auras, incapacitating oneself to empower summon or totem, various ways to sacrifice summons and totems.

A skill that lets you damage characters inbetween you and your summon, a skill that makes your summon use the same (non or self/targeted, like self-invis or contamination) skill that you use next, summon buffs that take into account your build (like buffing a summon with +fire damage if you are a pyro).

And of course some more summon types (hard to control demons, flying summons, utility summons, etc.)