Originally Posted by Baardvark
Regarding water damage not gaining a bonus from the ability, it's not a huge deal for me, since hydrosophist is more about healing and buffs. You still get a dmg bonus from int.


Sure, you get a damage bonus from Int, but the Skill bonuses are all multiplicative with the Attribute bonus. Maxing a similar Skill is worth way more than 10 Int worth of damage, it's worth 10 Int and 50% of any extra Int you have. High Skill Pyromancer's will always do 1.5x the damage of Hydrophists, and the Healing and Frost Armour don't even scale with Int anyway, only with level.
This Skill bonus multiplying damage is why Weapon users have such an easy time of getting better damage, all of their abilities get buffed a significant amount by the Weapon Skill passive.

And why is Hydrophist all about "healing and buffs"? Sure it has a few, but it also has damaging skills like Winter Blast, Global Cooling, Hail Strike, etc.
This is just another case where a large portion of a Skill school is entirely unaffected by increasing the level of that school. Other trees also have the huge upswing of buffing the weapon attacks, in addition to buffing the Skills themselves. It just feels disjoint to me. It doesn't leave anything for someone wanting to be good with Ice/Water either.

Last edited by error3; 17/04/17 11:38 PM.