Originally Posted by error3
Why not The Pawn for mages?
1AP of movement will get you 5m (or more) closer to the target, much greater than the 2m for Far Out Man, and it also works for kiting enemies, etc.


There are a few Talents good for any class like The Pawn, it's just that Mages have the fewest mage-specific Talents. The Pawn also has a Scoundrel 1 requirement, and it's less useful for mages than Fighters and Rogues because mages have a long range by default and need to move less.

And my point had nothing to do with making an argument about what are the best Talents for mages, it was that of all the archtypes, mages are the ones most able to be able to remain effective by spending a point into Pet Pal. Rangers might also be able to get away with it as well.