Originally Posted by Baardvark
Two 3-4 enemy hitting ricochets is a lot more damage than one ricochet plus a standard attack.

Yeah, but you won't be using a standard attack, you'll use Ricochet and Marksman's Fang, which is actually more damage than 2 Ricochet. So there won't be a gain for resetting those CDs until you actually run out of abilities worth using. Also, Ricochet only forks a max of 2 times.

Originally Posted by Baardvark

Really, this is all such moot discussion with the minimal limitations on what skills you can learn. With Skin Graft as a 3+ polymorph needed skill, it will remain a great skill, but not one that you can throw into any build for instant massive utility. We really need to see proper limitations on skills. Even 2 points needed for certain skills would be a good start.

Have the devs said this, or something like this? I haven't seen anything official about the current skills gaining requirement increases. I guess I hoped they'd just have more skills with higher requirements in the full release.
Higher reqs for some skills would be a great way to get more build diversity, I'd like to see that.

Originally Posted by Baardvark
The armor loss is a significant downside, but again, the skill is best used as a finisher, when your armor is already low or gone or the most dangerous enemies are cc'd.

Sure, but I think all these great finishers, like this, Warlord, Rage, etc. are going to be a lot less OP when we actually have Tactician mode. When there are more enemies, with more health and resistances, the drawbacks of losing all armor or taking more damage will go up and the ease of getting a kill will go down enough to put them more in line, or maybe even leave them unused.

Last edited by error3; 18/04/17 02:38 AM.