Super Charger might have WAAAAY more purpose once other summons are in the game.
Giving it to a Fire Elemental who is on their last turn, for example, or is about to die... Would be quite helpful, especially with the explosive finish.
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Also I think I know why there is a duration on the incarnate.
It lasts 8 turns and has a 4 turn cooldown.
8 turns is MOSTLY long enough to last an entire fight... only particularly long ones would this timer run out.
However! summoning it before a fight at MOST you can have it ready to resummon but have 4 turns... or 5 turns and 1 turn before you can summon it.
THAT is why it is the way it is.
This is ignoring, of course, that the summoner can super buff their incarnate. Which also requires a summoning limit.
Last edited by Neonivek; 18/04/17 04:45 AM.