Originally Posted by error3
Originally Posted by vivalafai
How is it balanced that I only need to invest 1 point into Polymorph to get a skill that effectively DOUBLES my damage output?

Take any build you want. Add Skin Graft to it. Your build is twice as good.


This is blatantly untrue.

This assumes all damage is done via abilities (ignoring weapon attacks) and assumes that users are generating AP faster than they are generating cooldowns, which is also particularly untrue after a few levels. There is no way any build doubles its damage from including Skin Graft, not even for just 1 turn of simulation. It's not like Skin Graft grants you extra AP to actually use all of those CDs.
Also, this claim ignores the drawback of losing all armor from casting Skin Graft. The extra CDs may seem hollow if you are CCd on the next enemy turn.

I'm not saying Skin Graft is bad, having all of your cooldowns back at once has a lot of utility value, but let's not resort to such extreme hyperbole.

I think the main power spike from using Skin Graft is when it resets skills that grant immediate extra AP, like Flesh Sacrifice and Adrenaline Rush. However, it doesn't even work cleanly with Adrenaline Rush as one can't benefit from it again while still having the debuff.


Obviously Skin Graft doesn't say "Increase Damage by 100%" in the description...

Look guys, I only know the game as it is now. I don't know what it's gonna be like in Tactician or if they're making the skills tier 3 or whatever. I play the game as it is, and currently Skin Graft is not "Not that good". In fact, it makes everything better. In 30 levels I would never regret putting 1 point into poly for Graft, Chameleon, AND an ability point.

So my gripe really isn't with Graft as much as it is with Polymorph in general.

I really can't wait to see how hard this game gets so I can shut up, but until then it only makes sense they're just "testing" the skills.


Last edited by vivalafai; 18/04/17 07:09 AM.