With the previous post I hopefully gave them some insight if not a solution to the problems with opening doors and chests.

This post will be on how to make durability less of a tedious task and something that is fun and rewarding.

Durability before the previous change was a system where anytime you used your weapon or your armor took damage it would lose a charge in the durability stat that had a set number of times it could endure before breaking.

What people dislike about this is that repairing is a tedious task and does not add anything fun to the game with several examples on how much it sucked in other games.

So lets look at the reasons why we find it tedious and not fun:

1) Gear is put into three states with only two of them that matters. We have fully repaired, damaged, and broken. For all intents and purposes fully repaired and damaged are the same thing and having a weapon broken in combat will just lead to players reloading a save, repairing the item, and going back to combat effectively wasting time.

2) It mentally feels bad because its not something that increases damage but decreases damage. Nobody enjoys seeing their numbers go from 15 to 1.

So how do we make it less tedious and more fun?

1) We change Durability to be called Condition.

2) Condition is always set at a number below the maximum condition excluding special reasons.

3) You can only increase condition by using a repair hammer or shopkeeper to increase the value of Condition which will in turn increase the damage it does.

4) Condition will never go down in value but only up to its maximum value. So fighting(or anything for that matter) will not decrease condition.

5) Shop owners can only repair the condition of an item to a certain threshold decided by the developers and not go any higher to keep repair hammers relevant and prevent overpowering levels extremely through gear.

By making it so Condition never goes down we remove/reduce the amount of time people go back to town to make sure their combat effective doesn't decrease. We give players a good reason to go back to town to increase their weapon damage, but it is never necessary to do so giving the players choice. Condition makes it so that weapons and armor are good, better, or peak performance so it feels good increasing Condition because you have more effectiveness.