Thanks allot, the character not being global is probably the issue then, I hadn't thought of that. Is there a way to change that on the fly? I didn't place the character, I've spawned it from a template and I can't change the global value in the template.
Also on a side note, the command in charScripts: CharacterGetFollow(_, _), does this serve any purpose other than identifying a character to follow? It always failed so I couldn't test this. Seems like it should have a built in stop so that idle reactions (with lower priority) can run but when just using CharacterFollow(%CHARACTER01, -1, -1) the game keeps that reaction active indefinitely unless it's interrupted by something else.
Last edited by Onimuru; 21/04/17 02:39 AM.