Thinking about, maybe just dropping it to 1 AP would be sufficient. As Stabbey said, it'd synergize better with summoning an incarnate on your first turn. Possibly in that case it could even do slightly LESS damage, but not sure if that's needed. It'd stay a fun, versatile skill that you could use nearly every turn if you often use other 1 AP skills or move. I don't think there are enough 1 AP attack skills in general.

There's no need to over complicate it with other side effects. Dealing extra damage to summons is the most plausible of your suggestions Neo, but probably more effort to program in than it's worth. Another idea is it could make the target vulnerable to whatever damage the bolt deals, but that might fit another skill better.

There could be more skills that negate it's downside, like decaying touch, which makes enemies take damage from elemental healing if they have 100%+ resist. Other skills that disable elemental healing, or just lower resists in general will help. How about something like "Equalize," which averages out a character's resistances, so if a character had 100 poison resist and 0 in everything else, than it would change to 20% resist in all 5 resists.




Last edited by Baardvark; 22/04/17 03:43 AM.