You could also spawn a character as a summon from an object script and define a player character as the owner:
Code
 SpawnCharacter(_Char,[CharacterTemplate],__Me,0,1,__Me)


The character will follow you to every place of the game world and without a time limit.

A bit more information on what exactly you're trying to do would help to give more specific advice.


My mods for DOS 1 EE: FasterAnimations - QuietDay - Samaritan