I played the newer version of the game these days and i have to say it felt different then the first try with the earlier build.
The new balances they introduced make fighting much less of a slog through the magic and physical armors.
The Hard Cc effects are also mostly in effect for a single turn, with only knockdown sometimes lasting two but thats relatively rare. So those are not such an overpowering issue as they were in the previous game or maybe in the early build of this one (as far as i can remember which isnt very reliable).
I still think it would be valuable to add some additional after effects to these statuses as we discussed above.
Of course, with future rebalancing things can become a slog again.
Also, i encountered an enemy that was casting "dominate mind" on my characters.

Which would make them "charmed" for three turns. Which makes enemies heal and buff them

I only now see how much they simplified the mechanics and all the things they removed.
Makes me wish to mod something in the previous game engine.
How reliable did the editor get, especially in terms of building maps?