Its not a dramatic improvement, it just seems better and plays faster. It could be due to my quick and superficial first playthrough. I expected that the game will be much harder with the new Ai system and fights to last longer, but it actually isnt. And taking down armors works relatively fast so its not a big hindrance.

I noticed that a lot of enemies stand up from being knocked down or recover from stunned status very quickly, which is what you wanted to mod in. The "dominate mind - charm" is the only effect i saw lasting three turns. Most of them last just one and characters get back up very quickly.

Also, i noticed that some status effects make the affected character immune to other statuses, which you also talked about above - so, it already done.


Ill take your advices for moding. I dont care much about popularity, a good mod will find its audience. If its good.
Its more that both versions of the game have something i like and some things i would need to change or trim so... probably best to wait for the new one with a better new editor.

edit:

I still think it would be better if armor effects were percentage based or have some kind of tiers in terms of letting some damage to vitality go through.

They could give immunity to status effects as they do now regardless of that.

But it would be better if Hard CC effects would be adjusted and made not so crude.