So I've noticed SOMEBODY "fixed" the ExtraProperties "bug" where incorrectly inputted text there would get displayed on the item.

E.g.

data "ExtraProperties" "This text will get displayed on the weapon!"

This was super useful for describing intricate or non-obvious modifiers on items. Unless there's another avenue for putting descriptions on randomly generated items, it would be nice to see this bug unfixed. :P

Edit: However, I will add that the new way statuses are designed gives me the impression that the issues with "consume" statuses being difficult to work with in the scripts may have been solved. Haven't tested, but I hope we'll be able to catch specific custom statuses with CharacterGetStatusSource and the like. So yay if this works out.

Last edited by Baardvark; 26/04/17 01:10 AM.