I've tried to read between the lines quickly.

There is just too many suggestion at once and I would suggest leaving the dev working on the number's instead of saying how much it should improve.

1) On the ground of mixing the Physical and Magical armor together, I disagree.
The game conception allows character to mix and match their character as they wish, wearing a plate armor which only give physical armor, therefor makes more vulnerable that said user (most likely a fighter, knight etc) to magical effect...that is normal, it's the basic concept of dungeon and dragon stuff....

As a work around proposed. To have the damage to armor and health divided together (67/33...etc) could be an option as armor seems to be depleting too quickly leaving the door open for massive CC. Although i dont like the idea because it messes arround the piercing skill.

Maybe they should just improve the armors instead both for the AI and the players instead....make the combat last longer, therefor increase the strategy.

As a solution I've proposed in another thread, to allow counter measure on CC, relaying the CCd character last in the turn would allow other character's in the same team to play before and maybe using proper magic, un-CCd the CCd character.

Maybe we will find objects more resistant to CC later in the game...

Because down the line, the damage is fine maybe beside the mages where i find their wands unusualy weak....and water damage weak but i think those improves over time.....and will improve following the next suvgestion...

The problem is the CC

Maybe instead of losing a turn, you would be losing a number of AP per turn....for x turn depending how long the effect would last....
3AP for being stunt, maybe 2 AP to stand up....etc
That suggestion would although interfer with my previous suggestion on turn priority changes.

2) On the ground of having the skill bonuses improved, I do agree on the fact that all skills under a skill tree should benefits from putting more points into that said skill tree because lots of skills are being forgotten from improvements.

Adding more points to a skill tree should result in the following:
Damage skills should improve the damage
Defense skills should unlock more potential and increase the healing or armor.

Skills like Frost armor, Clear minded, First Aid and other which are curing a lot of effects; maybe they should be rework as of curing maybe just 1-2 effect, than the more points unlock more cures...

I don't agree with all the extra bonuses proposed though...
I think most classes right now are doing enough damages anyway and I'd like the game to be a bit harder... maybe another difficulty lvl....

Last edited by AngeliusMefyrx; 26/04/17 12:43 AM.